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發表於 2021-8-11 13:36:33
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本帖最後由 吳王萬皮 於 2021-8-12 16:31 編輯
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***(Cleric 9 HP未擲, 當1出左STAT BLOCK先)
克里絲絲 (伊莉絲絲) (Chrissie Décor Mosden);
Gnome Female Cleric 8 / Rogue 1 / Warpriest 2; CR 11;
Small Humanoid (Gnome); HD 8d8+1d6+2d10+99 (170hp);
Init +1 (Dex +1); Spd 20 ft.;
AC 32, touch 17, flat-footed 31 (+10 +2 Full plate, +4 +2 Shield, heavy, +5 Other, +1 Dex, +1 Size);
Base Atk +8; Grp +4; Trip Atk -4; Trip Def -3;
Atk Melee +11/+6 (1d6+2, crit x2, Mace, heavy, +2, Iron, Cold) or Melee +9/+4 (1d4+0, crit x2, Sickle, -) or Ranged +11/+6 (1d8+0, crit 19-20/x2, Crossbow, heavy, Masterwork) or Melee +10/+5 (1d8+0, crit x3, Glaive, Masterwork);
Face/Reach 5 ft. / 5 ft.;
Special Abilities and Feats: Weapon Familiarity (Gnome), Saving Throw Bonus (+2 illusion), Illusion Focus (+1 DC illusion), Attack Bonus (+1 kobold and goblinoid), Dodge Bonus (+4 AC vs giant), Spell-like Ability (1/day dancing light), Spell-like Ability (1/day ghost sound), Spell-like Ability (1/day prestidigitation), Spell-like Ability (1/day Speak with animal), Gain an enhancement bonus to Strength equal to cleric level, Greater turning against undead 1/day, +2 bonus turning check and +1d6 turning damage, Armor proficiency (light), Armor proficiency (medium), Armor proficiency (heavy), Shield proficiency, Simple weapon proficiency (all), Deity weapon, Turn undead, Spontaneous Spell, Rogue Weapon, Sneak attack +1d6, Trapfinding, Tower shield proficiency, Martial weapon proficiency (all), Rally, Inflame +2, Divine vigor, Augment healing, Combat casting, Craft magic arms and armor;
AL LG;
SV Fort +20, Ref +7, Will +13;
Str 10, Dex 12, Con 28, Int 14, Wis 20, Cha 16.
Height 3'6'', Weight 42lb.
Abilitiy Increase: Con (4th), Con (8th).
Skills: Bluff +4 (1 Rank), Concentration +21 (12 Rank), Diplomacy +16 (11 Rank), Heal +15 (10 Rank), Knowledge (history) +3 (1 Rank), Knowledge (religion) +3 (1 Rank), Sense Motive +10 (5 Rank), Spellcraft +6 (4 Rank), (1 Rank).
Languages: Common, Gnome, Draconic, Celestial.
Processions: Headband of intellect +2 , Cloak of charisma +2, Periapt of Wisdom +4, Natural Armor +1, Mithral Full Plate +2, Deathward, Vest of Resistance +2, Bracers of Health +6, Gloves of Dexterity +2, Ring of Protection +5, Boots of Striding and Springing, Cold Iron Heavy mace +2, Heavy Wooden Shield +2, Spell Resistance, Pearl of Power I x 3, Pearl of Power II, Bag of Holding IV, Heward's Handy Haversack, Chain Shirt, Mithral +1, Wand of Entropic Shield (CL1) (10 charges), Wand of Cure Light Wounds (CL1) (24 charges), Wand of Cure Light Wounds (CL1) (50 charges) x 3, Wand of Cure Moderate Wounds (CL3) (10 charges), Wand of Cure Moderate Wounds (CL3) (49 charges), Potion of Blur, Potion of Cure Serious Wounds.
Cash: 3pp. 9gp. 6sp. 4cp.
Spell per Day (6/6/5/4/3/2); DC=15+spell level; Caster level 9; Spell memorised: 0-level: Detect Poison, V,S; Detect Poison, V,S; Light, V,DF; Light, V,DF; Mending, V,S; Mending, V,S. 1st-level: Enlarge Person, V,S,M; Entropic Shield, V,S; Protection from Evil, V,S,DF; Protection from Evil, V,S,DF; Protection from Evil, V,S,DF; Resurgence, V,S,DF; Resurgence, V,S,DF. 2nd-level: Bless Weapon, V,S; Healing Lorecall, V,S,M; Shield Other, V,S,F; Shield Other, V,S,F; Shield Other, V,S,F; Shield Other, V,S,F. 3rd-level: Searing Light, V,S; Chain of Eyes, V,S; Invisibility Purge, V,S; Magic Circle against Evil, V,S,DF; Magic Circle against Evil, V,S,DF. 4th-level: Spell Immunity, V,S,DF; Death Ward, V,S,DF; Freedom of Movement, V,S,DF; Restoration, V,S,M. 5th-level: Flame Strike, V,S,DF; Spell Resistance, V,S,DF; True Seeing, V,S,M.
Spell Resistance Roll: 1d20+9
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